Welcome to my website.

3 February 2010:
Dxbx 0.1 Alpha is out now!
It has been over a year, since the last version of Dxbx has been released.
Also it has been over a year since the last post here on the website.

Now its time for the big news flash !! A new release !!!

A lot of progress has been made last year and a lot of new features are included.
No more dll copyt hell to the game folder, the new xbe loader feature reads xbe files
instead of converting them into exe files.

Also a new XBEExplorer tool has been introduced, like a PE Header viewer for xbe files.

Do you want you copy of the new 0.1 Alpha release, then check the Dxbx Sourceforge website
link - Dxbx sourceforge website

25 December 2008:
Dxbx 0.0.9 is out now!
With this special xmas release of Dxbx we want to show anyone who
is still following our progress what has been changed in Dxbx.

Not everyone has the possibility to compile the Dxbx sources from sourceforge,
so for your convenience we provide a setup  too.

A lot has happened since the 0.0.7 official and the none-official 0.0.8 release.
Unlike version 0.0.7, we now provide the necessary DLL files inside the setup.
So no more searching for the dll`s on the internet.

DLL`s that are included:
Cxbxkrnl.dll - this is the original Cxbx DLL
DxbxKrnl.dll - this is the dxbx delphi ported version of Cxbxkrn.dll

When using the Cxbx.DLL, Dxbx can run up until the movie in Turok
(the main game we're trying to emulate first), but not any further, as
controls are not fully implemented yet.

When selecting loading an game's default.xbe file, Dxbx converts it
to a windows-native executable; Make sure you save that file in the
same folder as where the game's Xbe file was located.

(You could save the exe somewhere else, but this has not been tested.)
Also the DLL`s of Cxbx or Dxbx need to copied to the game folder.

Don't forget : When using Cxbx.DLL, you'll also need to make sure
that msvcrtd.dll and cklibver.dll are in your path!

About XDKTracker : A few visual improvements where made and
lots of xbox games are added to our collection.

Special thanks to N1ghtjar and Nexxus for making so much xbe dumps!
Thanks to them and others, we now have a significant list of 300+ game
dumps (among other things containing the XDK versions they are linked to).

Xiso has also lots of changes, especially speeding up to extract the Xiso format.


Happy holidays everyone.
Setup Dxbx 0.0.0.9 can be downloaded here, or from the project page.

12 December 2008:
Its been a long time, to long some people will say...

Everybody has some time that he wane do many things but has so less time to do them.
I have that same problem ;)

But its been a half year since the last update and lots of things happens in that time.
For starters.... its going great with DXBX !!

We still are very amazed how many people support the project, and how alive the Xbox Emulation scene has come back alive.
When someone asked me when we started the project almost a year ago.. that we thought this was the result... NO WAY !!


As always the month December is a month to look back, overlook the steps yah have made and think about what things yah wane do in the new year.
 
What has happened this year:
Dxbx has been gone to sourceforge.
Dxbx has made first real 0.0.0.7 installation version.

Dxbx has attracted new members ..
( and what a members they are.. without the team, Dxbx would still be a nice screen with a dream... now it becomes reality )

The Dxbx team is a good and wonderful team to work with and I`m proud to be part of that team.





What about all that other stuff...

3d object, 3d modeling, Animations and making photos ???

That has not stopped, in the free time I have I`m making new stuff.
But not that often as I was thinking at the beginning of the year.
However 3d stuff is still coming, also the electronics...  problem is time :)

Ok that`s  all for now

.... for the people who wonder.. why watch out ???  ( Dxbx v0.0.0.8, will be released )

31 May 2008:
We are hard working on the dxbx project in the hope we can make a 0.0.8 release soon.
However if that gone be soon, we can not tell.

What we can tell is that the emulator is becomming better and better.
If you intereseted in the project.. remember dxbx is open source, just like cxbx.

See the dxbx project page for more information.
Added links to the sourceforge project page / sourceforge wiki and
to the forums of ngemu.

We are always happy to see new faces with new ideas and specially when yah got programming skills and want to help the project.


Greetings,

Shadow_tj

27 May 2008:

Progress of Dxbx.... see for yourself.

Turok screenshots
dxbx turok intro  dxbx turok screenshot 

Ortha panzer dragon screenshots

 


These screenshots has been made with fraps from fraps.com
For generating these images we use the cxbxkrnl.dll that been delivered by cxbx.

This so we can test the xbe conversion to exe.

Also there need some things to be done first.
We can not yust run these games from dxbx yet.


So we need to convert the xbe to the folder. copy the cxbxkrnl.dll and msvcrtd.dll to the folder we created the exe.

Then we need to setup video settings with help of cxbx. then we can close cxbx and dxbx and run the converted exe.

This is not the way as it should be. but this tells us that the exe conversion is at 98% done.

for more information check the dxbx page.

27 March 2008:
Finally, its there.... Dxbx Source has been connected to Sourceforge Svn.
It has taken a lot of time before we figured out how it worked.
But its there finally.

http://sourceforge.net/projects/dxbx/

14 March 2008:
Dxbx codedump placed on the website...
see the dxbx page.

27 February 2008:
Yes we are still here, and kicking...
For everyone who has waited so long for a new version... the time has come.

You read this right... there is a new version of DXBX !!!!
version 0.0.0.7 is out NOW !!
look at the projects page of dxbx.

This is the setup edition... we still working on cleaning some code.
So probably next week will there be the code dump.. ( without the skinning part ).


4 February 2008:
Yes it has been a while, and not all things we planned last year has come to
a great success.
But a new year, new dawn and a lots of new idea's has been born last year.

As yah can see we also ... again got a new domain.
www.shadowtj.org


But most important thing I wane say is thank you for all the
Support of last year.

Hopefully this year will even be greater then last year.


There has been not that many site updates because I'm very busy
these days.

Hopefully I got lots of time the coming weeks.

7 November 2007:
Again it has been a while since the last update...
But last months i dont have the energy to work that much in my free time
on the projects.

But as some of you already know, we got some months with nothing, and
after a while there is lots of new information placed around the site.


For delphi developers, we are cleaning up the the libraries we build,
so probably there will be posted some new components for delphi.


3D Object`s are taking lots of time, so there will be no new objects for a while.
but whats new..


For all those are interested in DXBX... ... ...
The project is placed in the fridge for a while now.
But in december we got vacation, so i think i will get some days to work on it then.


That`s all for now.

23 Oktober 2007:
Hopefully the forum is now not beeing dump with junk.
spend lots of time building it.. and people enjoy to screw things up.
If you can`t connect or login the forum.. then screw you.
Then you probably on the ban list..

if you are banned / blocked and don`t know why.. sorry, someone else screwed
it up for yah then.



was working on some opengl samples, and needed to convert some heightmap images.
after looking for nice tool, that can convert lots of images in a batch..
i decided to make my own tool.. you can download it from the free tools to download on the right...

10 Oktober 2007:
It has been a while... we are verry bussy with other things, but we have still not forgotten the website.

for all who are intrested, we have dxbx account for sourceforge.
not looked at it for a while, and was looking on sourceforge and seen that it was added.
when we can insert stuff. dunno.

Also who is interested in cvs and delphi..

Borcvs 0.5 Alpha - ShadowTJ build is here.

Added some code so it can compile up to Delphi 2007 Win32.
It compiles and insert it into my delphi menu.
There is nothing changed in code... so errors and warnings and strange things happening.. not my fault.

look at the Delphi components page if you also want the source.


24 July 2007:
Good news, Xdktracker is complete now and XIso text has been translated from Spanish to English.

Xdktracker has export and import functions to import and export xdk lists.
Also there has been added a export to xdktracker option made in Dxbx.

So everyone can now create there xdk game lists and share it with the rest of the world.

The export functions create a xml file format so everyone can use the list for there own tools and applications.
Because this is the first release that other people also have something to work with, is this the first version that has also a setup...

For those who are interested in the source code, the new dump has also be placed on the project page.

It has been a while since the last post of source.. but there is little progress on the emuexe.pas...
There are still lots of problems with the pointers.

That's all for now...

6 July 2007:
Logo export has been implemented into dxbx..
and some more progress on ConvertToExe.

4 July 2007:
new dxbx code dump in project page...
Also place DirectX Sdk 8,1 in the project page for those who wanne compile cxbx.
The original is hard to find and slow on the Microsoft website to get...

2 July 2007:
Lots of people ask how its going with dxbx and all the other stuff.
Some ask if we stopped developing and updating..

This is all not true.... we are still out there..


Because I'm very busy with prv things, work and had also some weeks holidays lots of things just paused for a while..

Don't forget I'm doing this all in my own free time...

23 May 2007:
New dxbx code dump placed online.. see dxbx page

15 May 2007:
We are hard working at the dxbx conversion.
The Xbe has been translated for almost 89%.

During this process we have screwed up the Delphi stack, but this will be solved soon...
After that there will be dumped a new code dump.

We still looking for people who wane help translating cxbx into Delphi code..
If you interested be free to send a email.
The I can send you the complete code library..

That's it for now.

11 April 2007:
The Dxbx project page is online, its in early stage of development.
But the beginning is there.

4 April 2007:
As you can see, we have been to the LG- Almere rally 2007..
Photo`s can be seen on the gallery..

For the .com domain... it has been hijacked.
it realy sucks... was open for 1 day and they hijacked it before i could even  fill in the registar form... :(


It has been registared by a domain provider who asked lots of monney to buy back the domain...  :(

So hopefully you paid a lot for it, because i refuse to buy it back.. :P

 Domain Name: SHADOWTJ.COM
   Registrar: OREGONURLS.COM LLC
   Whois Server: whois.oregonurls.com
   Referral URL: http://www.oregonurls.com
   Name Server: DNS1.OREGONNAMES.COM
   Name Server: DNS2.OREGONNAMES.COM
   Status: ok
   Updated Date: 02-apr-2007
   Creation Date: 02-apr-2007
   Expiration Date: 02-apr-2008

Domain Name: OREGONURLS.COM
   Registrar: ENOM, INC.
   Whois Server: whois.enom.com
   Referral URL: http://www.enom.com
   Name Server: PDNS1.OREGONNAMES.COM
   Name Server: PDNS2.OREGONNAMES.COM
   Status: ok
   Updated Date: 16-jan-2007
   Creation Date: 12-jan-2006
   Expiration Date: 12-jan-2008

After a lookup...

How can a registar register my domain for its own....
mmm it realy sucks...

Hope you will be happy with it..


There are more and more people who wanne learn opengl programming..
If you want to know how to build stuff in opengl and there are no tutorials..
Ask it in the forums.. that can be found under the menu information..


for people that are looking for the sources of the cxbx port...
they are not online yet...

19 March 2007
There is 2 new opengl tutorials:
    - Using display lists
    - Plane clipping

The DirectXPanel is finnally there, you need to have cloothie`s directx headers to use the
DirectX Panel.
It can be found in the component section.

Also there has been posted some new photo`s in the gallery.

12 March 2007
The shadowtj.net domain is into the air.
However this new domain is also online, the shadowtj.nl domain is redirecting directly to the new server.
Also when the .com domain will be available also that one will be redirected to this new server.

8 March 2007
It has been a lot of work, but the website is looking good again.
There were lots of broken links, and also the menu was not working for a 100%
Lots of bugs has been fixed.

Also the forum has been changed to the design page standard..

7 March 2007
There are lots of things that are not working pefect on the website.
We are working in the time we got.

The forum is working now... own forum, no addss and stuff..
Hope to have the other links also working as soon as possible.

6 March 2007 - Update
We have updated the webhosting... we are getting a extra 1gb disk space and a .net domain.
The .com domain is comming end of the month, and hopefully we get the .net domain also soon.

6 March 2007
We are still trying to get back the .com domain, but it will take till the end of the month at least.
In first we had hoped it will be availible after 2 weeks. but this will take some more time.
The page has been modified so the .nl domain will be redirected to the server of the .com domain.
In the next future will the .com domain also connect to this server.
prehaps we will get some more domains like eu and org.
All connectiing to the same server....

There have been lots of things happening over here hopefully they will be for good results soon...


Also are we going to the cebit 2007...
The tickets are arrived and it only waiting for the 16th of march...


26 February 2007
We found out that the domain was not working annymore.
www.shadowtj.com is down.
That is why we are working have activated the www.shadow.nl domain.

20 February 2007 Update 21:30
The game machine page has been updated with some basic information and
the code dump version 0.0.53
Game machine page can be found under the projects section in the menu.

20 February 2007:
The projects I'm working on this week are some Delphi projects.
Hopefully I can upload the latest code dump of the game machine this Friday.
The other project I'm working is the landscape demo.
Version 1.1 need to by a little more useful for implementation into the game machine.

Also the 2 new opengl tutorials will be uploaded this Friday.

18 February 2007:
3 new show modals are placed only.
Also working at some new opengl tutorials.
These will be placed next week online...

12 February 2007:
 
We have made some new little adjustments to the website.
As you can see the show models are back on the left.
Pity the old ones are rendered with a black background, so they can't be
used any more.

There is also a good point to it, the new models are looking a little better then
the models we used for the last models we had on the website.


A lot of time has been passed and nothing much has changed since the last update.
So this week will be used to update the website a little more.

The Electronics USB Interface has been tested on the Toshiba laptop.
Its working... no strange smelly smoke was coming out of it.
So hopefully we get some nice new project for the electronics.
The demo code was made within vb so there must be made a Delphi tool for it.

There will come some more news in a few days.
 
3 February 2007:
Since the last update we have not much time for updating the website,
we are spending all the hours we got left to make it happen.

As you can see we have made a complete new layout with some blue collor and designed a new logo for the website.
Also the css stylesheets are implemented.
Not all pages have been done yet, but there are also added new sections and the menu structure has been modified.
The most important pages like the opengl section turorials are ready and so are the components.

Stuff that is missing is the electronics pages, they need to be rewritten soon...

There will be comming lots of stuff, we are full of crazy ideas.
The only problem is the litle free time we got.

Thats all for now, hope you like the new style we made this time.
I can write lots more stuff, but then again we can`t work on the other stuff.

12 January 2007:
There are lots of things that we are working on, but because
we haven't much time to do it all at once we are hard working for the new stuff.

Q-Ball started his Web Development course and I have started a new job.
So there isn't much free time to do all the stuff with in weeks.

I have picked up the Game machine code, but there is still lots of work to be done....
Also we are hard working on the other stuff.


Tomorrow morning I need to pick up the adapter of a old Toshiba laptop that I have ordered online.
Then we finally can test the Electronic Usb Interface.


That's all for now...

3 January 2007:
Ok lets start with the basic crap of the year..
Its a new year so everyone .... happy new year, and that your wishes may come out...

Done that we come to the point...
Not usual to last year, we start this year with a huge 2do list of the year 2007:

Todo 2007:
Website - css stylesheets
Website - 150 characters
Website - 300 vue images
Website - 80 foto's
Website - 180 opengl tutorials
Website - 50 directx tutorials
Website - 50 poser tutorials
Website - 50 3d studio max tutorials
Website - pols
Website - Making own forum
Website - Making webshop
Website - Newletters
Website - Tutorials video learning
Electronics - robot arm design
Electronics - pcb drill machine
Electronics - humanoid robot
Electronics - 3d scanner
Electronics - hud mouse pointer
Electronics - computer radio scanner
Programming - 3d level editor ready
Programming - video editor ready
Programming - audio editor ready
Programming - 5 opengl demos
Programming - 3d viewer applet
Programming - 4 games
Programming - gps reciever program
Programming - 10 pocket pc tools
Programming - DirectX9.0 panel
3d max - 500 free objects
3d max - 50 objects [on webshop]
Audio - 5000 background samples
Audio - 30 background musics
Textures - 10000 textures

that's the 2do list for 2007...


We had in December 2 weeks holidays in Spain, its was wonderful and hopefully we can have a good start in 2007.
Also there have been update some new characters.
That's all for now...